- Substance Alchemist 2019 1 24 Esv
- Substance Alchemist 2019 1 24 Commentary
- Embroidery is a filter introduced in Project Substance Alchemist in 2019.
- Substance Alchemist was essential for me to get as close as possible to how I wanted the look of the materials, and to make these small modifications that I needed quickly. Lucas Lino Architecture Student Art by Lucas Lino.
#Substance Alchemist官方教程#如何使用Substance Alchemist 第一集 科技 野生技术协会 2019-11-27 17:48:45 -播放 -弹幕 未经作者授权,禁止转载.
This page regroups all the changes that happened to Substance Alchemist, from new features to bug fixes.
2020.3.0 (2.3.0) Vermicelli
(Released: October 26, 2020)
Added:
- [Image to Material] Support of NVIDIA RTX 3000 series
- [Image to Material] New parameters to control the geometry details
- [Image to Material] New parameters to control the roughness
- [Image to Material] New parameters to control the delighting intensity
- [Thumbnails] New thumbnail generator based on Substance Designer's PBR renderer
- [Thumbnails] Update base materials and atlases to embed their thumbnail
- [Thumbnails] Retrieve the thumbnail from the .sbsar file if it exists
- [Thumbnails] Change thumbnail quality in the Preferences
- [Engine] Updated to Substance Engine version 8
- [Localization] Chinese localization
- [UI] Experimental Spot Colors Picker
- [Content] New Environment Map - Studio 06
- [Content] Add Atlas Generator filter
- [Content] Add Atlas Splitter filter
- [Content] Add Discarded Gums filter
- [Content] Add Fingerprints filter
- [Content] Add Scratches filter
- [Content] Add Surface Relief filter (replace height modulation filter)
- [Content] Add Warp filter
- [Content] Add Invert filter
- [Content] Add Colorize filter
- [Content] Add Replace Color fitler
- [Content] Transform - Add the possibility to deactivate the transformation on a specific channel
- [Content] Transform - Add rotation when safe transform is activated
- [Content] Color Variation - Add a segmentation option to choose how to distribute the colors
Fixed:
- [Layers] Properly update UI when doing multiple undo/redo actions
- [Layers] Prevent crashes when doing multiple undo/redo actions
- [Layers] Crash when using Image to Material (AI Powered), with log: invalid device ordinal
- [Filters] Improve NVIDIA graphics card detection for NVidia specific features
- [Application] Crash when closing the application
- [Application] Fix VRAM amount detection on MacOS
- [Export] Some export presets are sometimes missing
- [Content] Oil Paint Effect - Fix height range with high displacement amplitude
- [Content] Make It Tile Advanced - No washed out basecolor at export
- [Content] Make It Tile Advanced - White mask on the basecolor when the AO is too strong
- [Content] Adjustment - It works now on images (scan1, .)
Known Issues:
- Usage of Image to Material (AI powered) on high resolution images can be slow
- Content Aware Fill filters are slow in high resolution
- Coma or point can be ignored when typing a specific evalue in a slider
- Impossible to save twice the exact same material layer stack
(Released: July 21, 2020)
Added: https://truetup125.weebly.com/blog/casino-fun-facts.
- [Layers] In App Error message when Image to Material (AI-Powered) is out of memory
Fixed:
- [Layers] Image to Material (AI-Powered) does not work with Specular/Glossiness workflows
- [Layers] Crashes when out of video memory while using Image to Material (AI-Powered)
- [Layers] Disk cache is not used for display when opening a stack
- [Layers] Detection of Nvidia RTX 8000
- [Layers] It is sometimes impossible to move a layer outside a Splatter input
- [Layers] Disk cache is not used when inserting a stack in a stack
- [Layers] Some channel usages are computed although they are not used
- [Layers] Blank outputs are created sometimes when importing images
- [2D View] Switching to another layer with Draw mode active blocks pan and zoom
- [Content] Snow - 8bit issue on the normal map
- [Content] Pavement Pattern - 8 bits issue on the normal map
- [Content] Equalizer - 8 bits issue on the normal map
- [Content] Gravel Generator - 8 bits issue on the normal map
- [Content] Floor Tiles - Handle opacity and specular level
- [Content] Blender cycles eeve export preset - invert normal map
- [Content] Correct issue with huge images with Image to Material (AI Powered)
- [Application] Crash when choosing 'Backup and Restart' on database error
- [Application] Crash when clicking quickly on the same asset
- [Application] Rare crashes on exit
- [Application] Crash when dropping files on the Welcome screen
- [Application] Crash when a corrupted environment file is loaded
- [Application] Rare crash when rapidly switching rendered asset
- [Application] Freeze when exiting while an asset is computing
- [Application] Rare crash on startup on macos
- [Application] Deadlock when closing the application soon after startup
- [Rendering] 3D view sometimes flickers
- [UI] Color picker and random seed widgets are not aligned with the rest of the tweaks
- [Rendering] Wrong computation time displayed
- [Export] Some export presets are sometimes missing
Known Issues:
- Usage of Image to Material (AI powered) on high resolution images can be slow
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Content Aware Fill filters are slow in high resolution
- Coma or point can be ignored when typing a specific evalue in a slider
- Impossible to save twice the exact same material layer stack
2020.2.0 (2.2.0) Udon
(Released: June 15, 2020) Beamer 3 0 1 download free.
Added:
- [Create] New Image to Material (AI powered) filter available on Windows and Linux
- [Create] Rename Bitmap to Material to Image to Material (B2M)
- [Image Import] New Material Creation Template Pop-up
- [Image Import] New 'Add a base material' option
- [Image Import] Be able to drag and drop additional images in the Material Creation Template
- [Image Import] Be able to remove images in the Material Creation Template
- [Image Import] Assign channel to imported bitmaps automatically based on their filename
- [Image Import] Be able to invert normal maps
- [2D View] Introduction of a painting mode
- [2D View] The painting tiles
- [2D View] Set a greyscale value for the brush color
- [2D View] Pan and zoom while painting
- [2D View] X shortcut to invert brush greyscale value
- [2D View] [ and ] shortcuts to change the brush size
- [2D View] Ctrl (or Cmd) + Mouse wheel change the brush size
- [2D View] It is now possible to modify the source position when using Clone Patch
- [Layers] Shift + drag and drop to auto scatter atlases
- [Layers] Alt + drag and drop inserts a material as a decal
- [Layers] Expose easily transform matrices from Substance Designer
- [Layers] Dropping textures in a non-empty stack automatically assigns to the correct channels
- [Layers] New type of layer: Compound Filters
- [Parameters] Support Substance string inputs
- [UI] Added drop shadows for popups and menus
- [UI] New Color Widget with right click options (clear, copy, paste)
- [UI] New Image Widget with Painting tool option
- [UI] Be able to paint over an imported image in an image widget
- [Rendering] New default camera position
- [Export] Substance files are exported for Substance Designer 2020.1.2 (10.1.2)
- [Performance] Better application startup time
- [Performance] Improve asynchronous tasks handling
- [Performance] Improve layer stack performance when adding, removing or moving layers
- [Performance] Image to Material (AI powered) runs faster on RTX GPUs
- [Content] New meshes: Female T-Shirt, Male T-Shirt, Shoe
- [Content] New Blend Mode - Per Channel Blend
- [Content] Opacity blend height correction with 2 new parameters (height position and height scale)
- [Content] Add Height Adjustments in Height Blend mode
- [Content] Use Height information option in the Custom Mask Blend
- [Content] New Perspective Correction Tool
- [Content] Pattern Generator - Add a parameter to invert the pattern
- [Content] Pattern Generator - Add a new parameter Override Material Details
- [Content] New Decal filter
- [Content] New Moss filter
- [Content] New Cracks filter
- [Content] New PBR Validate filter
- [Content] New Floor Tiles filter
- [Content] New Quilt Stich filter
- [Content] Atlas Scatter - Add Custom Mask input to enable painting option
- [Content] Dirt - Add Custom Mask input to enable painting option
- [Content] CLO export preset
- [Content] VStitcher export preset
- [Content] Unity HDRP presets export a detailMap
Fixed:
- [Layers] Imported images are loaded too many times
- [Layers] Crash when creating a clone patch at the bottom of the stack
- [Layers] Adding a material at the bottom of the stack makes it unstable
- [Layers] Filter after image import works improperly
- [Layers] workflow_type value is not updated when switching the workflow between projects with a custom filter
- [Layers] Disable 'remove layer' button when no layer is selected
- [Layers] Crash when loading an asset containing a Clone Patch
- [Layers] Normal to Height filter crashes on MacOs
- [Application] Crash when loading back and forth environment maps
- [Application] Performance issues when some graphics tablet driver is installed
- [Application] EXR 32 bits files import are black
- [Application] Crashes when loading and unloading assets
- [Application] Crash when switching from explore to create
- [Application] Target collection when saving a material is not from current project
- [Application] Fix backup and restart
- [Image Import] Properly import grayscale images
- [Content] New filters for new matrix handling
- [Content] Imported custom filters are visible in the quick access bar
- [Content] Fix color shift with the Make it tile advanced filter
- [Performance] Opening a color dialog is slow and recomputes the current layer
- [UI] Keyboard shortcuts sometimes don't work
- [2D View] Content Aware Fill needs a useless first click to work
- [Resources] Folders in local disks are still watched for updates after removing them
- [Resources] Deleting a linked folder from filesystem doesn't remove it
- [Export] Custom usages in custom export presets are not exported
- [Export] Exporting .sbsar file with special characters in path fails
Known Issues:
- Repetetive recomputations of Image to Material (AI powered) can trigger a crash (out of memory)
- Repetetive recomputations of the Delighter can trigger a crash (out of memory)
- Usage of Image to Material (AI powered) on high resolution images can be slow
- Usage of Image to Material (AI powered) on GPU with low VRAM can trigger a crash (out of memory)
- Image to Material (AI powered) is not available on PBR Specular/Glossiness
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Content Aware Fill filters are slow in high resolution
- Coma or point can be ignored when typing a specific evalue in a slider
- Impossible to save twice the exact same material layer stack
(Released: April 01, 2020)
Added:
- [Project] Export and import metadata
- [Application] Ctrl+S now saves a preset in Explore
- [Performance] Use render cache instead of recomputing saved materials for resolutions up to 2k
Fixed:
- [UI] Fixed computing indicator in the viewport
- [UI] Entering Negative values in sliders is fixed
- [UI] Combo boxes: keyboard arrows and scrollbar now work
- [UI] Keep the selected channel when switching between 'Material Outputs' and 'Layer Inputs' in the 2D view
- [Layers] Fixed crash when adding custom channels in Base Material
- [Layers] Crash when manipulating layers
- [Layers] Custom channels are not displayed with a saved material
- [Application] Fixed rare crash when importing an asset
- [Application] Crash on exit
- [Application] Combo boxes now show correct values when switching presets
- [Export] Renamed Enscape preset to Enscape Revit
- [Export] Importing an export preset after removing it works
- [Export] Crash at export
- [Rendering] Fixed rendering when the base color is in 16bit half float format
- [Project] Do not crash when importing corrupted package
- [Project] Handle 2019.1.4 to 2.x.x migration when Create has never been opened
- [Project] Fix a crash when importing the same project twice
- [Project] Fix a crash when importing projects
- [Resources] Custom filters imported in previous versions work
- [Resources] Materials with the same name no longer erase each other
- [Resources] Crash when linking a local folder
- [Resources] Starter Materials user-created folders are no longer removed after a restart
- [Inspire] Fix material/collection drop area and add a warning message if using an unsaved material
Known Issues:
- Content Aware Fill filters are slow in high resolution
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific evalue in a slider
2020.1.0 (2.1.0) Tiramisu
(Released: March 12, 2020)
Added:
- [Export] Export preset selction to pack your textures for renderers and game engines
- [Export] Export preset to Unreal Engine 4
- [Export] Export preset to Unity Standard
- [Export] Export preset to Unity HDRP
- [Export] Export preset to Blender Cycles/Eevee
- [Export] Export preset to Arnold 5
- [Export] Export preset to Corona Renderer
- [Export] Export preset to Enscape
- [Export] Export preset to Keyshot 9
- [Export] Export preset to Redshift
- [Export] Export preset to Vray Next
- [Export] Export preset to Lens Studio
- [Export] Export preset to Spark AR Studio
- [Export] Export preset to PBR Specular Glossiness from PBR Metallic Roughness
- [Export] New export UI
- [Export] Remember Export settings
- [Export] Import and manage your custom export presets
- [Export] Delete and replace your custom export presets
- [Export] Rename your custom export presets
- [Export] Set the default export resolution to the current resolution
- [Export] Add the choice to create a subfolder to the export location
- [Export] Warning message before replacing existing files
- [Application] New version numbering scheme
- [Application] Open Create at launch, and change labs order
- [Welcome Screen] New welcome banner
- [Project] Open last project at launch
- [UI] New combo box style
- [2D view] F shortcut to focus in the 2d view
- [Filters] Added support for alchemist::parameterVisibility tag in Substance graphs
- [Filters] Have a global tweak to manage parameter visibility based on your workflow
- [Resources] New command line option to setup resources and linked folders with a configuration file
- [Version checker] Configuration of the version check
- [Content] New starter materials
- [Content] Bitmap to Material - Add the possibility to define the metallic channel (uniform, custom image import, color picking)
- [Content] Adjustment - Add the support of the PBR specular/glossiness workflow
- [Content] Atlas Scatter - New parameters
Fixed:
- [Project] Crash when importing the same project twice
- [Project] Fixed crash when importing and opening projects several times
- [Application] Crash when loading an unnamed material
- [Application] Recognize missing files when re-importing them
- [Application] Fix random crash on shutdown
- [Application] Fixed rare crash when unloading an material in Create
- [Application] Fixed random crash when using UI controls
- [Application] Fixed export of log files to the Desktop on Windows 10
- [UI] Export panel has the wrong size when you open it in Create
- [UI] Open project with a single click
- [UI] Correctly set minimum and maximum slider values
- [UI] Show label of the channel usages instead of ids
- [UI] Clicking a material always opens/closes the tweak panel
- [UI] Fix hidden layers colors
- [UI] Welcome Screen buttons improvements
- [Layers] Less unnecessary recomputes
- [Layers] Crashes when using Clone Patch
- [Layers] Selecting an image import layer no longer triggers a compute
- [Layers] Clone Patch and Content Aware Fill layers no longer recompute when selected
- [Channel settings] Enabling or disabling usages now trigger a rendering
- [Resources] Prevent freeze when mass clicking on a stack in the library
- [Resources] Performance hit when re-adding a previously added linked folder
- [Resources] Fixed a crash when trying to open a deleted .sbsar file
- [Performance] Avoid loading materials to access their parameters
- [Performance] Backup assets only when used in a project or in an authored material
- [Export] Fixed materials in export queue sometimes skipped or exported with wrong parameters
- [2D View] Restored pan and zoom
- [Content] Parquet Pattern takes into account the Ambient Occlusion channel
- [Content] Paint - Display mask input when enabling custom mask
- [Content] Stonewall Pattern - Remove possible banding effects in the normal map
- [Content] Height Modulation - Correct double base color entries in the 2d view
Known Issues:
- Content Aware Fill filters are slow in high resolution
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific evalue in a slider
(Released: January 30, 2020)
Added:
- [Resources] Confirmation prompt when clearing a resources folder
Fixed:
- [Layers] Move layers to two and more layers below or above
- [Create] Allocation of enough VRAM budget to have good performances
Known Issues:
- Importing a lot of resources can really slow down Substance Alchemist
- Content Aware Fill filters are slow in high resolution
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific evalue in a slider
- Normal to Height filter can crash on MacOS
2019.1.3 (1.1.3) Sesame
United 3015. (Released: January 28, 2020)
Added:
- [Workflow] Support of multiple workflows
- [Workflow] Support of PBR Specular Glossiness workflow
- [Workflow] New Channel Settings panel
- [Workflow] Workflow selection at project creation
- [Channel Settings] Activate/Deactivate specific channel computation
- [Channel Settings] Display list of custom channels available in the current material
- [Channel Settings] Automatic computation of custom channels when required
- [Channel Settings] Force/Block computation of custom channels
- [Layers] New UI of material input placeholder in Atlas Scatter and Splatter filters
- [Layers] Image Input parameter of a filter can be fed by underneath layers
- [Layers] Display a notification when some layers are out of date
- [Layers] Possibility to update to the latest version of outdated layers via the notification
- [Project] New metadata fields at project creation
- [Inspire] Generated variations are specific to a project
- [2D View] Switch between the Layer inputs, layer outputs, and the material outputs
- [Welcome Screen] Add Import project (.alch) option
- [Preferences] New Preferences window to set cache location and analytics privacy settings
- [UI] New UI buttons
- [Performance] Overall improvement of the parallelization system
- [Performance] Optimization of the number of material computes
- [Engine] Substance Engine update
- [Framework] Upgrade to Qt 5.13
- [MacOS] Global improvements of macOS Catalina support
- [Content] Adjustment filter - Normal intensity and invert parameters
Fixed:
- [Layers] Unset Image Input parameter when deleting the layer
- [Layers] Fix a crash when adding a clone patch layer
- [Layers] Fix some crashes when blending layers stack materials in other layer stack materials
- [Export] Channels selection for export is now respected
- [Resources] Do not crash when navigating in the Resources panel
- [Resources] Fix crash when importing corrupted Substance files
- [Resources] Reduce the number of crashes when loading large folders
- [Thumbnail] Thumbnail computation doesn't freeze the interface
- [Image Import] Uniformization of image type supported across the application
- [Preset] Save the description when creating a preset from an SBSAR
- [Inspire] Fix image drag and drop
- [Application] Fix crashes at exit
- [Application] Fix crashes at the exit when exporting materials
- [UI] Fixes and improvements
- [UI] Rename temporary asset to 'unsaved material'
- [Content] Global update and cleaning of all filters
Known Issues:
- Importing a lot of resources can really slow down Substance Alchemist
- Content Aware Fill filters are slow in high resolution
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific evalue in a slider
- Normal to Height filter can crash on MacOS
(Released: December 11, 2019)
Added:
- [Layers] Save and Save as options are accessible via the interface in the layers stack toolbar
- [Resources] Clearer breadcrumb in the Resources panel to navigate through folders
- [Resources] Maintain back button pressed to access all upper folders
- [Resources] Add reload of imported materials option to update them to the latest version
- [Layers] Possibility to change the image in the Image import layer
- [Layers] Possibility to define an image as a channel (base color, normal, height,.) in the Image import layer
- [Content] New Atlas Scatter filter to scatter new atlas elements from Substance Source
- [Content] New Oil Paint Effect filter
- [Content] New Channels Generation filter to generate height, ambient occlusion and roughness from base color and normal maps
Fixed:
- [UI] Reactivate tooltips on Layers stack toolbar
- [UI] Fix issue when typing two decimals in a slider value
- [Performance] Fix crash when switching quickly between materials
- [Export] Switching to another material before the end of an export does not crash anymore
- [Resources] Context menu is displayed on top of the material when you right-click on it
- [Layers] The 'Click here' link is working when the layer stack is empty
- [Presets] Remove save button in the tweak panel when it's a material created in Alchemist
- [Tweak] Information message displayed when it's a material created in Alchemist
- [Viewport] Default value of Specular Level texture is corrected to 0.04
- [File Menu] Fix and rename Save and Save as option
- [Engine] Update Substance engine version to avoid crash of some SBSAR files during import.
- [Content] Tiling filter is working on the ambient occlusion channel
- [Content] Crop filter is working on the ambient occlusion channel
- [Content] Water filter modifies gain the height map
- [Content] Correct tiling of the top material in the opacity blend mode
- [Content] Height of the top material is preserved in the opacity blend mode
- [Content] Possible to add a custom mask, custom pattern or a scale map in the Perforation filter
- [Content] Height Modulation filter forces height and normal maps in 16 bits
- [Content] Adjustment filter forces height and normal maps in 16 bits
Known Issues:
- Importing a lot of resources can really slow down Substance Alchemist
- Content Aware Fill filters are slow in high resolution
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific evalue in a slider
- Normal to Height filter can crash on MacOS
2019.1.1 (1.1.1) Sesame
(Released: November 26, 2019)
Added:
- [Blend] New opacity Blend mode
- [Engine] New Substance Engine version
Fixed:
- [Layers] Fix crash while deleting a layer that is still computing
- [Layers] Fix crash while removing the bottom layer
- [Layers] Fix crash while the material name contains special characters
- [Layers] Stop computing every filters that use a widget
- [Layers] Avoid crash while using Clone Patch and Content Aware Fill filters
- [Layers] Fix crash while drag and droping a filter in a splatter input slots
- [Resources] Fix crash while linking local folders or importing resources in Substance Alchemist
- [Collection] Fix crash while switching rapidly between materials
- [UI] Fix crash while value is null or not valid in tiling, displacement sliders on the viewport
- [Inspire] Fix crash while accessing the Inspire tab
- [Inspire] Fix crash while inspiring on a just saved layers stack material
- [Performance] Heavy Substance materials and Filters (Tiling) compute faster
- [Help] Fix export log file
- [Content] Randomizer filter works on all channels
- [Content] Multiangle workflow takes all scans into account
- [Content] AO Blend correct blending
- [Content] Curvature Blend correct blending
- [Content] Color ID Blend correct blending
- [Content] Custom Mask Blend correct blending
- [Content] Fix Adjustment filter for roughness modification
- [Content] Fix Base Material filter for custom normal channels upload
- [Content] Fix Custom Import pattern of the Embossing filter
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific value in a slider
- Normal to Height filter can crash on MacOS
(Released: November 04, 2019)
Added:
- [Project] Creation of a project
- [Project] Introduction of the .alch file format that contains project data
- [Project] Export a .alch project containing the collections and their materials
- [Project] Import a .alch project
- [Project] Open recent projects
- [Welcome Screen] A welcome screen is displayed at the launch
- [Welcome Screen] Create a project from the welcome screen
- [Welcome Screen] Access the list of all your projects in the welcome screen
- [Welcome Screen] Quick links to access the documentation, the about popup and license management
- [File Menu] Integration of a file Menu
- [File Menu] Access the project commands from the File tab and the save of the layer stack
- [File Menu] Access the undo and redo commands from the Edit tab
- [File Menu] The previous help menu moved in the file menu under the Help tab
- [Layers] New architecture of the layer stack
- [Layers] New UI of the layer stack
- [Layers] Select the blend mode directly on the toolbar
- [Layers] Access separately the blend parameters and the material parameters
- [Layers] Add materials directly in dedicated inputs of the Splatter filter in the layer stack
- [Layers] Change scan order directly in the Image import layer
- [Viewport] Control of the camera field of view
- [Viewport] Possibility to switch between orthographic or perspective camera
- [Viewport] Display resolution and bit depth information for each channel
- [Resources] Base Materials is opened per default
- [Cache] Locate your thumbnail cache folder
- [Cache] Locate your render cache folder
- [Panels] Material Settings panel is temporarily hidden
- [Workflow] Specular/Glossiness temporarily deactivated
- [MacOS] Catalina OS version notarization
- [Content] New version of the Delighter filter
- [Content] New Image Content Aware Fill filter
- [Content] New Material Content Aware Fill filter
- [Content] Transform filter has a safe transform option
Fixed:
- All previous bugs related to Create are invalid today with new UI and architecture release
- Tooltips don't hide the icons in the top bar (3D, 2D, 2D/3D)
- [Content] Splatter filter accepts Atlas with complete height map
- [Content] Transform filter works on images (scan1, scan2,.)
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Coma or point can be ignored when typing a specific value in a slider
- Normal to Height filter can crash on MacOS
0.8.1-beta Quinoa
(Released: August 19, 2019)
Added:
- Ability to send Substance Source assets from the launcher to Project Substance Alchemist
Fixed:
- [Create] Some filters were listed in the quick accessor but not in the filter panel
- [MacOS] Fixed some crashes at exit
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
- Normal to height filter can crash on MacOS
- Can still crash randomly when exiting on MacOS
(Released: August 08, 2019)
Added:
- [Resources] Connect and mirror your material folders on your local disks
- [Resources] Browse your materials folders and their subfolders
- [Resources] Detach your material resources panel in a separate window to see your resources in full screen
- [Resources] New Resources panel Layout to support folders and subfolders navigation
- [Resources] Use the breadcrum to navigate through your folders
- [Resources] Force the synchronization of your local folder with the Sync option accessible via righ-click
- [Resources] Disconnect your local folder with the Disconnect option accessible via righ-click
- [Manage] Display embedded tags of Substance files
- [Manage] Add, edit and delete tags of your materials
- [Manage] Rate your materials
- [Layers] Support Panorama output
- [Layers] You can delete Image inputs in the Image Import layer
- [Layers] Automatic selection of the new added layer
- [Layers] Automatic selection of the layer below after a layer deletion
- [UX] Keep left panels visibility when switching to another Lab
- [UX] Do not create a base layer or open the Material Workflow popup when importing images in a non-empty layers stack
- [UI] New Textfield style
- [UI] New SearchBox style
- [UI] New Panel header style
- [UI] New Busy indicator style
- [UI] New Layers stack background style
- [UI] Use Adobe Clean font
- [UI] Remove eyedropper icon placeholder of color input parameter
- [Performance] Busy indicator optimization
- [Content] New Pattern Generator filter
- [Content] New Blur filter
Fixed:
- [Inspire] Fix crash when using more than 10 colors
- [2D View] Fix scrollbar on the channel list of the 2D view
- [Viewer] Fix crash when importing a non power of 2 environment map
- [Content] Fix PNG import for custom pattern of Embossing and Perforation filters
- [Export] Fix normal and height 16 bits per channel export
- Fix an infinite loop when importing a material with two presets that have the same name
- Fix long file path display in the Base Material Layer
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
- Normal to height filter can crash on MacOS
- Can crash randomly when exiting on MacOS
0.7.0-beta Pepper
(Released: June 13, 2019)
Added:
- [Filters] Access quickly to your filters by pressing the space bar
- [Filters] New dedicated panel to manage, browse and import your filters
- [Metadata] Right click on a material to see its metadata
- [Metadata] Right click on a material to see its location on your disk
- [Sliders] Animate sliders when you hover them by pressing Ctrl
- [Sliders] Stop and restart your sliders animation by pressing P
- [Export] SBSAR export follows Substance Source guidelines
- [License] Activate Substance Alchemist using an environment variable
- [UX] File dialog remembers the last file path selected
- [UX] Folder dialog remembers the last folder path selected
- [UI] Update Resources panel UI
- [UI] Update Search bar UI
- [UI] Create New material icon is updated
- [Help] URLs are updated to substance3d.com domain
- [Mesh] A Cloth mesh is now available
- [Content] New Corrosion Filter
- [Content] New Oxydation Filter
- [Content] New Moss Filter
- [Content] New Dust Filter
- [Content] New Brickwall pattern Filter
- [Content] New Stonewall pattern Filter
- [Content] New Wood Finish Filter
- [Content] New Metal Finish Filter
- [Content] New Snow Filter
- [Content] New Randomizer Filter
- [Content] You can now import your textures directly in the Base Material filter
Fixed:
- Fix a crash when saving the layer stack
- Possible to add a value above 1 in the environment rotation slider
- Do not lose blend parameters when a blend layer is transformed back and forth from blend layer to material layer
- Fix duplicates when generating variations of the same layer stack multiple times
- When re-opening a material, Alchemist remembers the modified ranges (min and max) of your sliders
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Custom Environment Import can become black
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
- Normal to height filter can crash on MacOS
(Released: June 13, 2019)
Added:
- [Engine] Substance Engine update to be compatible with the latest Substance Designer version
- [License] Update license folder for first installations
- [Layers] Reload at any time your layer stack to update your custom filters
Fixed:
- [Data Compatibility] Preventive fix to limit data corruption at upgrade time
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Custom Environment Import can become black
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
0.6.0-beta Orange
(Released: April 18, 2019)
Added:
- [Metadata] See and fill materials metadata in a dedicated tab
- [Collection] Create a collection directly from the search results
- [Media Publishing] Export a board of a collection
- [UX] Undo a tweak change or image import by pressing Ctrl+Z
- [UX] Redo a tweak change or image import by pressing Ctrl+Shift+Z
- [UI] New icons with a new style
- [Performance] New Session manager to better handle the tabs switching
- [Performance] Faster opening of the Image Import layer
- [Content] New Metal generic material
- [Content] New Rust material
- [Content] New Stone generic material
- [Content] Embossing filter update
- [Content] Embroidery filter update
- [Content] Paint filter update
- [Content] Delighter filter update
Fixed:
- [Content] Water filter is working in the Specular/Glossiness workflow
- Fix greyscale radio button in the activation pop-up
- Accept files containing coma character
- Fix small font issues on pop-up windows
- Fix transparency UI issue due to a conflict with the FXAA parameter of some NVIDIA cards
- Remove the focus of the field after entenring a value in a slider
- Allocate the minimum amount of VRAM to the delighter to reduce crashes
- Fix window freeze when resizing the application window
- Fixed a crash when the layer stack was deleted while being evaluated
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage is not recommended
- Custom Environment Import can become black
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
(Released: March 26, 2019)
Fixed:
- [Stack] Crash when removing a splatter layer
- [Data] Asset database gets corrupted when application crashes
- [Data] Substance Alchemist cannot start when the asset database is corrupted
- Random crash when importing Substance materials
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
- Custom Environment Import can become black
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
- Default collection to save to can be empty
0.5.3-beta Nacho
(Released: March 19, 2019)
Added:
- Search by material name in the Resources panel
- [UI] Clone Tool new UI with brush size visualization
- [UI] Select and delete hidden stages
- [UI] New Textfield UI
- [Help] Access Substance Source, Substance Share and Substance academy websites
- [Content] New default materials with generators and atlas
- [Content] Bitmap to Material Update
- [Content] Dirt Update
- [Content] Rust Update
- [Content] New Embossing filter
- [Content] New Embroidery filter
- [Content] New Erode filter
- [Content] New Gravel Generator
- [Content] New Paint filter
- [Content] New Parquet Pattern filter
- [Content] New Pavement Pattern filter
- [Content] New Perforation filter
- [Content] New Splatter filter
- [Content] New Textile Wear filter
- [Content] New Transform filter
Fixed:
- [Viewport] Sphere mesh with tiling x2 on X
- [Viewport] Crash when loading your own environment
- [Viewport] Environment map are now using the exposure value too
- [Viewport] F shortcut doesn't reset camera angle
- [Export] SBS export works with latest Substance Designer 2018.3.3
- [Export] SBSAR export respects the same guidelines as Substance Source materials
- [UI] Scrollbars can be dragged
- Special characters are supported on folder and file paths
- Thumbnail is re-generated when you're saving your material
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
- Custom Environment Import can become black
- Tif images are not showing in Properties panel in the Image import layer
- Coma or point can be ignored when typing a specific value in a slider
- Default collection to save to can be empty
(Released: March 07, 2019)
Added:
- Detection and usage of the high profile GPU
Fixed:
- Rotation parameter has a proper slider widget
- Fix the blue color line visiblity when drag and dropping materials
- Fix materials blending when dropping a material below the first layer
- Plug image inputs only if a custom image path is not set
Known Issues:
- Special characters in filepath prevent for saving of a material
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
- Crash when loading your own environment
0.5.1-beta Nacho
(Released: March 04, 2019)
Fixed:
- Fix Crash report, bug report and licenses pop-ups
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
- Crash when loading your own environment
(Released: February 28, 2019)
Added:
- [Layer stack] Layer re-ordering
- [Layer stack] Delete an hidden layer
- [Layer stack] Import a material directly at the position of your choice
- [Layer stack] Material input as a new filter parameter type
- [Performance] Substance Engine budget is dynamic for better performances
- [Performance] Better OpenGL performances especially on MacOS
- [Data] Faster data upgrade after a new version is released
- [Content] AI Delighter available on Windows 7 and Windows 8
- [Content] AI Delighter available on RTX GPU
Fixed:
- Fix possible crashes when quitting the application
- Export Pop-up opens faster when exporting large collections
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
- Crash when loading your own environment
0.4.0-beta Muffin
(Released: January 17, 2019)
Added:
- [Export] Substance archive (sbsar) export of your collection
- [Export] Substance file (sbs) export of your collection
- [Export] Export queue visible in the Export panel
- [Export] Name your collection or material before export
- [Data] Save As your material by pressing Ctrl+Shift+S
- [Data] Save your material by pressing Ctrl+S
- [Data] Collections and Materials are compatible across versions
- [Data] Update your material layer stack with up-to-date filters
- [Data] Hot reload of imported custom filters
- [UI] Visual feedback in the viewport while it's computing
- [UI] New button style
- [UI] Save pop-up displays the name of the active collection
- [UI] Modify source images of an Image(s) Import Layer
- [Content] Custom usages are now supported
- [Content] More images format are supported in image input parameters
- [Content] New Tiling Filter named Make It Tile Advanced
- [Content] Update of the Water filter
Fixed:
- Bitmap to Material handles the Specular/Glossiness workflow
Known Issues:
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Delighter is not supported on RTX GPU card
- Fast visibility toggle of a Delighter stage will affect performance
(Released: December 17, 2018)
Fixed:
- Generate a color variation with 10 color extracted crashes
- Generate a color variation with a just saved layer stack crashes
- Incorrect links on the Substance Alchemist version update pop-up
Known Issues:
- Bitmap to Material doesn't handle the Specular/Roughness workflow
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
0.3.0-beta Lasagna
(Released: December 12, 2018)
Added:
- [Export] New Export pop-up
- [Export] Export an entire collection
- [Export] Export Bitmaps at the format of your choice
- [Export] Export Bitmaps at the resolution of your choice
- [Export] Export only the channels of your choice
- [Export] Preview the estimation size of your export
- [Export] Preview the available size on your disk before exporting
- [UX] Actions on collection accessible using right-click
- [UX] Allow to unset an image or an asset in Inspire
- [UX] Substance Alchemist is launched maximized
- [Assets] New way of saving your materials in order to keep them persistent with next versions
- [Help] Access to the online documentation via the help menu
- [Performance] Faster color variations on complex materials created with Substance Alchemist
- [Performance] Reduce memory leaks when switching Labs
- [Content] Scale checker to diagnostic the physical size of your material
- [Content] Update Italien Venice Mosaic tile material
- [Content] Update Moss splatter
Fixed:
Substance Alchemist 2019 1 24 Esv
- No more default name when saving a material
- Filters parameters are lost after saving a material and reopening Substance Alchemist
- [Content] Fix from bottom and from top logic for AO and curvature blending
Known Issues:
- Materials created with a previous version won't be available in the new one.
- Bitmap to Material doesn't handle the Specular/Roughness workflow
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
(Released: November 09, 2018)
Added:
- Viewer Settings are saved from one session to another
- Material Settings are saved from one session to another
- Fast loading of the Properties Panel
- [Log] Export log file via the help menu
- [UI]New Sliders Style
- [UI]Presets and Tweak panels are merged
- [UI]New Thumbnails style
- Displacement, Tiling and Shadows settings accessible directly in the viewport
- [Content] New Default Materials
- [Content] Moss Splatter update
- [Framework] Update Substance Engine Framework
Fixed:
- Deletion of your layer stack by switching Labs is fixed
- Loading time values displayed in the viewport are correct
- Material workflow default channels are correctly initialized
- Disable Custom Mesh Import
- Bitmap export
- [MacOS] Closing Substance Alchemist can need a 'Force to quit'
Known Issues:
- Materials created with a previous version won't be available in the new one.
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
0.1.1-beta Jam
(Released: October 24, 2018)
Added:
- BaseColor Delighter is now available
- Access Substance Alchemist information via the Help menu
- Get notified when a new version of Substance Alchemist is available
- The console is not visible anymore on Windows
- New Thumbnails style
- [MacOS] Substance Alchemist can be set in full screen
- [Filter] Import Custom mask to manage the blending between two materials
- [Filter] Control Moss scale
- [Filter] Clone Patch update
Fixed:
- Add an image in an image input in the parameter list updates outputs
- Import Custom filter doesn't add a black Ambient Occlusion and a black opacity
Known Issues:
- Materials created with a previous version won't be available in the new one.
- [MacOS] Closing Substance Alchemist can need a 'Force to quit'
- Use of multiple delighters in one material is not recommended
- Delighter crashes with older NVIDIA drivers (Less than 400.x)
- Fast visibility toggle of a Delighter stage will affect performance
- Material export can crash
(Released: October 17, 2018)
Added:
- Material Blend with 4 blend types (Height Blend, Sample Blend, Curvature Blend, AO Blend)
- Introduce Caching mechanism to optimize layer stack re-calculations
- Auto-selection of a material in Inspire if presents in the viewport
- Normal format centralized in the Material Settings panel
- Crop and Tiling Widgets controls (-90xB0,+90xB0, make square,.) cleaning
- New Snow filter
Fixed:
- Panel UI cleaning
- Viewport flickering when resizing window and panels
- Layer stack not recalculated when saved
- Assets naming in the interface use labels instead of graph names
Known Issues:
- Stretched liure by switching the layer visibility quickly
- Focus resets Camera angle
You’ve been with us every step of the way, since we first showed you this exciting project we had, which was to become Substance Alchemist. You played with the features as we created them, gave us precious feedback and comments, helped us build a solid architecture. We are very happy to share with you the exciting news: Substance Alchemist is now out of Beta.
This means that starting today, Substance Alchemist is now fully part of the Substance suite, and ready to pick up speed. We’ll keep coming up with a dynamic update schedule and the swift implementation of new features.
Together, let’s see what’s new in your material library creation app — and if you haven’t tried Substance Alchemist yet, let’s take a look around to help you with your first steps.
We kick off this out-of-beta release with a new look. A welcome screen is here to help you take your first steps in Substance Alchemist; The layer stack has been redesigned to be clearer and more beautiful, and a file menu helps you quickly access all your options.
This new release also has sweet new features, including project management, an image and material Content-Aware Fill coming from Photoshop, as well as a new and improved version of the Delighter. The full release note is here.
In order to show you the possibilities of Substance Alchemist, we imagined we would be working on a scene — something that might match an interior design environment. So we began with a mood board and reference images, and created a color palette.
Create materials in a few minutes
Substance Alchemist helps you quickly create new materials. With a material from Substance Source, for instance, artists can add elements in just a few clicks. With the embedded filters and generators, you get a new material in an instant!
This is what it looks like in the end in the Substance Alchemist viewport:
In Substance Alchemist, you get filters and generators such as Brickwall Pattern, Pavement Pattern, Parquet Pattern, Gravel Generator, Paint, Metal & Wood finish, Corrosion & Oxydation, and many more.
But that’s not all: you also have the possibility to add and import your own. This means that you have access to an infinite amount of content!
Substance Alchemist also allows you to start from a photo or a high-resolution scan. With a few quick transformations, your image becomes a photorealistic material! You could start with this linen, for instance:
We have powerful dedicated resources for your scan-based workflow: Tiling, Clone tool, Equalizer, and our AI-based Delighter (accelerated on NVIDIA RTX hardware). From an image to a quality 3d material in just a few gestures, Substance Alchemist ensures that the process is as painless as possible. See the steps here:
The true power of Substance Alchemist appears when you need to create an entire library of materials. The collection feature allows you to quickly generate tons of variations of your materials. In a few clicks, you can create a large number of homogeneous variations, using the same art direction, same feeling, same mood, same environment. Little by little, your inputs multiply thanks to your reference images… and a bit of magic.
From just a few materials — including the bricks and linen we created earlier
You can generate many materials
From which you can select the final materials for your project
Share to the world
Once your material board is complete, you can easily export it, and share it for quick decisions with your clients and your team. And for truly collaborative work you can as well import and export your project files.
Of course, Substance materials can be used in any 3D application. You can, for instance, use these materials we have been creating for this article in a scene, like so:
An incredible community made it happen!
Artists have already been supporting the beta phase and there’s a serious collection of amazing artworks made with Substance Alchemist out there. For us, seeing the sheer creativity coming out of the Substance community is always a true gift.
How to win big on slot machines at the casino. We want to see more! Share your art with us: tag it #substancealchemist, #createwithsubstance, or #madewithsubstance.
And join the conversation on Discord, UserVoice, the Forum.
Content produced with the beta version 0.8.1 or older is not compatible with version 2019.1. However, nothing is lost and this data can still be accessed by launching version 0.8.1.
The Substance Alchemist 2019.1 release image was created by Grant Wallich. Find more about his art on his Behance profile.
Substance Alchemist 2019 1 24
UNDER MAINTENANCE